No Fade Hanging Plant with Tute

Just a simple little mod to stop this Maxis hanging plant from disappearing when you get close to it and a quick tute on how it’s done.

I wanted to put this plant beside the front door for deco but could never even get close enough to take a nice pic without it fading out. So I fixed it.

No Fade Hanging Plant

But teach a man to fish and all that… what if you want something else to stop fading out? Well, one way is modding your camera, but we’ll talk about that later. To do what I did here, you do this:

If you’re familiar with SimPE and editing placement BHAVs, it’s very simple.

First, look in OBJf to see which Function init is listed first. This is where the placement commands are for objects.
If there’s more than one in the BHAVs, that’s the one you need to change, so go to the BHAVs highlight that one.

1) Once you’re in that function init, highlight the last command, press INS/TRUE to get a new line.
2) Click the little quote button beside the operands,
3) a little window will pop up, paste 28000400000A03070000000000000000.

That will clear the flag on Obstructs View and make it stop fading out when you get close. You need to clear the flag, not set it. The idea is that, if an object in the game is set to “obstruct view,” then the game will automatically make it fade out when the camera is close to it so that it won’t obstruct view. Clearing the flag makes it not do that.

It doesn’t matter if it’s there in the other BHAVs or not, you just add this to the end, and that’s what the object will do. You don’t need to worry about the true/false/routing all that because you are just adding it at the end. Commit and save.

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